![]() Video-game players appear to outperform non-game players on several different visual tasks ( Castel, Pratt, & Drummond, 2005 Gopher, Weil, & Bareket, 1994 Green & Bavelier, 2003, 2006a, 2006b Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1994 Trick, Jaspers-Fayer, & Sethi, 2005). ![]() Critically, similar effects were observed in non-video-game players who were trained on an action video game this result verifies a causative relationship between video-game play and augmented spatial resolution. ![]() Thus, the spatial resolution of visual processing is enhanced in this population. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. Playing action video games enhances several different aspects of visual processing however, the mechanisms underlying this improvement remain unclear. ![]()
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